Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_churchc_insidetitan_background_Create_0

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1
u_iTime = shader_get_uniform(shd_fountaineffect_alt, "iTime");
2
u_iFall = shader_get_uniform(shd_fountaineffect_alt, "iFall");
3
u_iPosOffset = shader_get_uniform(shd_fountaineffect_alt, "iPosOffset");
4
u_iResolution = shader_get_uniform(shd_fountaineffect_alt, "iResolution");
5
u_uvs = shader_get_uniform(shd_fountaineffect_alt, "uvs");
6
s_uvs = sprite_get_uvs(bg_fountain1, 0);
7
u_extents = shader_get_uniform(shd_fakedepth, "iExtents");
8
u_centerx = shader_get_uniform(shd_fakedepth, "iCenterX");
9
tower_x = 320;
10
tower_y = 0;
11
i = 0;
12
ii = 0;
13
tower_width = 320;
14
tower_angle = 130.91;
15
fall_speed = 0;
16
shader_timer = current_time;
17
tower_angle_prev = tower_angle;
18
tower_radius = tower_width / 2;
19
depth = 0;
20
cover = instance_create(camerax(), cameray() - (480 - obj_dw_churchc_insidetitan.bottom), obj_marker);
21
cover.sprite_index = spr_whitepx_10;
22
cover.image_xscale = 64;
23
cover.image_yscale = 49;
24
cover.depth = obj_dw_churchc_insidetitan.depth - 5;
25
cover.image_blend = c_black;