u_iTime = shader_get_uniform(shd_fountaineffect_alt, "iTime"); u_iFall = shader_get_uniform(shd_fountaineffect_alt, "iFall"); u_iPosOffset = shader_get_uniform(shd_fountaineffect_alt, "iPosOffset"); u_iResolution = shader_get_uniform(shd_fountaineffect_alt, "iResolution"); u_uvs = shader_get_uniform(shd_fountaineffect_alt, "uvs"); s_uvs = sprite_get_uvs(bg_fountain1, 0); u_extents = shader_get_uniform(shd_fakedepth, "iExtents"); u_centerx = shader_get_uniform(shd_fakedepth, "iCenterX"); tower_x = 320; tower_y = 0; i = 0; ii = 0; tower_width = 320; tower_angle = 130.91; fall_speed = 0; shader_timer = current_time; tower_angle_prev = tower_angle; tower_radius = tower_width / 2; depth = 0; cover = instance_create(camerax(), cameray() - (480 - obj_dw_churchc_insidetitan.bottom), obj_marker); cover.sprite_index = spr_whitepx_10; cover.image_xscale = 64; cover.image_yscale = 49; cover.depth = obj_dw_churchc_insidetitan.depth - 5; cover.image_blend = c_black;