Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_churchb_darkclimb_susieSurrounded_Create_0

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enem = [];
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count = 3;
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repeat (count)
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{
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    var disenem = instance_create(x, y, obj_climb_enemy);
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    with (disenem)
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    {
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        sprite_index = spr_climb_chaseenemy_40;
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        image_blend = c_white;
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        mask_index = spr_trigger_10;
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    }
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    array_push(enem, disenem);
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}
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siner = 0;
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timer = 0;
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con = 0;