enem = []; count = 3; repeat (count) { var disenem = instance_create(x, y, obj_climb_enemy); with (disenem) { sprite_index = spr_climb_chaseenemy_40; image_blend = c_white; mask_index = spr_trigger_10; } array_push(enem, disenem); } siner = 0; timer = 0; con = 0;