Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_churchb_darkclimb_scene_Create_0

(view raw script w/o annotations or w/e)
1
if (
scr_debug
scr_debug

function
scr_debug()
{ if (global.debug == 1) return 1; }
())
2
    
scr_setparty
scr_setparty

function
scr_setparty(arg0 = false, arg1 = false, arg2 = false)
{ var kris = obj_mainchara; var slot = 0; var __make = true; if (!i_ex(kris)) __make = false;
scr_losechar();
safe_delete(obj_caterpillarchara); if (arg0 == true) {
scr_getchar(2);
if (__make) { with (
scr_makecaterpillar(kris.x, kris.y, 2, slot))
{ halign = (global.darkzone == 0) ? 3 : 6; valign = (global.darkzone == 0) ? 6 : 16; x -= halign; y -= valign; } } slot++; } if (arg1 == true) {
scr_getchar(3);
if (__make) { with (
scr_makecaterpillar(kris.x, kris.y, 3, slot))
{ halign = 2; valign = 12; x -= halign; y -= valign; } } slot++; } if (arg2 == true) {
scr_getchar(4);
if (__make) { with (
scr_makecaterpillar(kris.x, kris.y, 4, slot))
{ halign = (global.darkzone == 0) ? 2 : 4; valign = (global.darkzone == 0) ? 9 : 18; x -= halign; y -= valign; } } slot++; } }
(0);
3
con = 0;
4
timer = 0;
5
init = 0;
6
siner = 0;
7
glass = [];
8
susie = -4;
9
moveprops = [];
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cutcentx = -4;
11
cutcenty = -4;
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propmove1 = false;
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propmove2 = false;
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propmove3 = false;
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propmovetimer = 0;
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prop1 = -4;
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prop1text = -4;
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prop2 = -4;
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prop2text = -4;
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layer_set_visible("DEBUG_ASSETS", 0);
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layer_set_visible("CUTSCENE_ASSETS_PART1", 0);
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layer_set_visible("MAGICAL_GLASS", 0);
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var spritesArray = layer_get_all_elements("MAGICAL_GLASS");
24
for (var i = 0; i < array_length(spritesArray); i++)
25
{
26
    var daglass = scr_marker_fromasset(spritesArray[i]);
27
    with (daglass)
28
    {
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        image_alpha = 0.2;
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        depth = layer_get_depth("TILES");
31
    }
32
    array_push(glass, daglass);
33
}
34
if (
scr_debug
scr_debug

function
scr_debug()
{ if (global.debug == 1) return 1; }
())
35
{
36
    if (keyboard_check(ord("P")))
37
    {
38
    }
39
    
scr_musicer
scr_musicer

function
scr_musicer(arg0 = "dogcheck.ogg", arg1 = 0.7, arg2 = 1, arg3 = 0, arg4 = -1)
{ var musicer = instance_create_depth(0, 0, 0, obj_musicer_gen); musicer.song = arg0; musicer.volume = arg1; musicer.pitch = arg2; musicer.delay = arg3; musicer.fadein = arg4; return musicer; }
("second_church.ogg");
40
}
41
roomglow = instance_create(0, 0, obj_roomglow);
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roomglow.stayactive = true;
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crackglass = 0;
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gltimer = 0;
45
shatter = [];