|
1
|
touchradius = 20;
|
|
2
|
var ripcol = 255;
|
|
3
|
if (init == 0)
|
|
4
|
{
|
|
5
|
init = 1;
|
|
6
|
con = 2;
|
|
7
|
}
|
|
8
|
if (con == 0)
|
|
9
|
{
|
|
10
|
timer++;
|
|
11
|
var speedup = clamp(((timer / 90) * timer) / 90, 0, 1);
|
|
12
|
sinertarg = 30 - lerp(0, 28, speedup);
|
|
13
|
depth = 500;
|
|
14
|
var chasespeed = lerp(-1, 11, speedup);
|
|
15
|
var offscreen = false;
|
|
16
|
var cx = camerax();
|
|
17
|
if (x < cx || x > (cx + 640))
|
|
18
|
offscreen = true;
|
|
19
|
var cy = cameray();
|
|
20
|
if (y < cy || y > (cy + 480))
|
|
21
|
offscreen = true;
|
|
22
|
if (offscreen)
|
|
23
|
chasespeed = 24;
|
|
24
|
var targ = 1049;
|
|
25
|
var player_in_light = scr_in_lightscr_in_light
function scr_in_light(arg0 = self, arg1 = 0, arg2 = 0)
{
var _inLight = false;
_inLight = collision_point(arg0.x + arg1, arg0.y + arg2, obj_light_collider, true, true);
return _inLight != -4;
} (1214, 10, 10);
|
|
26
|
if (player_in_light)
|
|
27
|
{
|
|
28
|
siner = random_range(0, 48);
|
|
29
|
sinertarg = 9999;
|
|
30
|
x = startx;
|
|
31
|
y = starty;
|
|
32
|
vspeed = 0;
|
|
33
|
hspeed = 0;
|
|
34
|
timer = 0;
|
|
35
|
con = 2;
|
|
36
|
exit;
|
|
37
|
}
|
|
38
|
move_towards_point(targ.x + 40, targ.y + 60, chasespeed);
|
|
39
|
if (i_ex(collision_circle(x, y, touchradius, obj_mainchara, 0, true)))
|
|
40
|
{
|
|
41
|
con = 0.5;
|
|
42
|
scr_delay_var("con", 1, 15);
|
|
43
|
image_alpha = 0;
|
|
44
|
var ripcount = 6;
|
|
45
|
for (var i = 0; i < ripcount; i++)
|
|
46
|
{
|
|
47
|
var ripple = instance_create(x, y, obj_church_ripple);
|
|
48
|
with (ripple)
|
|
49
|
{
|
|
50
|
ripplecount = 1;
|
|
51
|
ripplethicc = 6;
|
|
52
|
lifetime = 60;
|
|
53
|
alpha = 2;
|
|
54
|
dodraw = false;
|
|
55
|
color = ripcol;
|
|
56
|
maxsize = 120;
|
|
57
|
depth = obj_mainchara.depth + 1000;
|
|
58
|
direction = (360 / ripcount) * i;
|
|
59
|
speed = 2;
|
|
60
|
}
|
|
61
|
}
|
|
62
|
speed = 0;
|
|
63
|
snd_stop(snd_hurt1);
|
|
64
|
snd_play(snd_hurt1);
|
|
65
|
var highesthp = 0;
|
|
66
|
for (var i = 0; i < 4; i++)
|
|
67
|
{
|
|
68
|
if (global.maxhp[i] > highesthp)
|
|
69
|
highesthp = global.maxhp[i];
|
|
70
|
}
|
|
71
|
var target = 0;
|
|
72
|
damage = round(highesthp / 2) + 5;
|
|
73
|
with (obj_dw_church_waterfallchaser_churchc)
|
|
74
|
{
|
|
75
|
if (con == 0)
|
|
76
|
con = 1;
|
|
77
|
}
|
|
78
|
global.inv = -10;
|
|
79
|
scr_damage_all_overworldscr_damage_all_overworld
function scr_damage_all_overworld()
{
if (global.inv < 0)
{
gameover = 1;
if (global.char[0] != 0 && global.hp[global.char[0]] > 1)
gameover = 0;
if (global.char[1] != 0 && global.hp[global.char[1]] > 1)
gameover = 0;
if (global.char[2] != 0 && global.hp[global.char[2]] > 1)
gameover = 0;
if (gameover == 1)
{
with (obj_event_manager)
trigger_event(UnknownEnum.Value_1);
scr_gameover();
}
scr_damage_cache();
remdamage = damage;
remtarget = target;
if (!instance_exists(obj_shake))
instance_create(0, 0, obj_shake);
with (obj_dmgwriter)
killactive = 1;
snd_stop(snd_hurt1);
snd_play(snd_hurt1);
for (ti = 0; ti < 3; ti += 1)
{
global.inv = -1;
damage = remdamage;
target = ti;
tdamage = damage;
with (global.charinstance[target])
{
hurt = 1;
hurttimer = 0;
}
hpdiff = tdamage;
if (hpdiff >= global.hp[global.char[target]])
hpdiff = global.hp[global.char[target]] - 1;
d_cancel = 0;
if (hpdiff <= 1)
{
if (global.hp[global.char[target]] <= 0)
{
hpdiff = 0;
d_cancel = 1;
}
else
{
hpdiff = 1;
}
}
if (d_cancel == 0)
{
doomtype = -1;
global.hp[global.char[target]] -= hpdiff;
if ((instance_exists(global.charinstance[target]) && global.charinstance[target].visible == true) || i_ex(obj_climb_kris))
{
dmgwriter = instance_create(x, y, obj_dmgwriter);
dmgwriter.damage = hpdiff;
dmgwriter.type = doomtype;
if (i_ex(obj_climb_kris))
{
dmgwriter.x = obj_climb_kris.x;
dmgwriter.y = obj_climb_kris.y;
dmgwriter.ystart = obj_climb_kris.y;
dmgwriter.depth = obj_climb_kris.depth - 100;
if (obj_climb_kris.onrotatingtower == true)
dmgwriter.x = camerax() + (camerawidth() / 2);
}
else
{
dmgwriter.x = global.charinstance[target].x;
dmgwriter.y = (global.charinstance[target].y + global.charinstance[target].myheight) - 24;
}
}
if (global.hp[global.char[target]] < 1)
global.hp[global.char[target]] = 1;
}
}
scr_damage_check();
target = remtarget;
global.inv = global.invc * 40;
}
}
enum UnknownEnum
{
Value_1 = 1
} ();
|
|
80
|
with (obj_darkcontroller)
|
|
81
|
charcon = 1;
|
|
82
|
global.interact = 1;
|
|
83
|
with (obj_mainchara)
|
|
84
|
alarm[1]
|
|
85
|
timer = 0;
|
|
86
|
}
|
|
87
|
}
|
|
88
|
if (con == 1)
|
|
89
|
{
|
|
90
|
var resettime = 15;
|
|
91
|
timer++;
|
|
92
|
if (timer == 1)
|
|
93
|
{
|
|
94
|
sinertarg = 2;
|
|
95
|
scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpvar_respect()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true;
return ___lerpvar;
} ("x", x, camerax() + 640, resettime, 2, "out");
|
|
96
|
scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpvar_respect()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true;
return ___lerpvar;
} ("y", y, cameray(), resettime, 2, "out");
|
|
97
|
}
|
|
98
|
if (timer == (1 + resettime))
|
|
99
|
{
|
|
100
|
sinertarg = 30;
|
|
101
|
timer = 0;
|
|
102
|
con = -1;
|
|
103
|
scr_delay_var("con", 0, 15);
|
|
104
|
scr_delay_var("image_alpha", 1, 15);
|
|
105
|
}
|
|
106
|
}
|
|
107
|
if (con == 2)
|
|
108
|
{
|
|
109
|
timer++;
|
|
110
|
sinertarg = 50;
|
|
111
|
if (siner == 49)
|
|
112
|
{
|
|
113
|
x = random_range(startx - 20, startx + 20);
|
|
114
|
y = random_range(starty - 20, starty + 20);
|
|
115
|
}
|
|
116
|
var offscreen = false;
|
|
117
|
var cx = camerax();
|
|
118
|
if (x < cx || x > (cx + 640))
|
|
119
|
offscreen = true;
|
|
120
|
var cy = cameray();
|
|
121
|
if (y < cy || y > (cy + 480))
|
|
122
|
offscreen = true;
|
|
123
|
var player_in_light = scr_in_lightscr_in_light
function scr_in_light(arg0 = self, arg1 = 0, arg2 = 0)
{
var _inLight = false;
_inLight = collision_point(arg0.x + arg1, arg0.y + arg2, obj_light_collider, true, true);
return _inLight != -4;
} (1214, 10, 10);
|
|
124
|
if (!player_in_light && !offscreen)
|
|
125
|
{
|
|
126
|
con = 0;
|
|
127
|
timer = 0;
|
|
128
|
}
|
|
129
|
}
|
|
130
|
if (con == 400)
|
|
131
|
{
|
|
132
|
move_towards_point(targx, targy, 2);
|
|
133
|
if (scr_checklocationscr_checklocation
function scr_checklocation(arg0 = id, arg1, arg2, arg3 = 0)
{
if (!i_ex(arg0))
{
debug_message("target instance does not exist");
return false;
}
if (abs(arg0.x - arg1) <= arg3 && abs(arg0.y - arg2) <= arg3)
return true;
else
return false;
} (undefined, targx, targy, 2))
|
|
134
|
{
|
|
135
|
con = 401;
|
|
136
|
speed = 0;
|
|
137
|
}
|
|
138
|
}
|
|
139
|
if (con == 401)
|
|
140
|
{
|
|
141
|
var sinamt = 40 + (sin(siner / 10) * 20);
|
|
142
|
x = lerp(x, targx + (sin(siner / 30) * sinamt), 0.125);
|
|
143
|
y = lerp(y, targy + (cos(siner / 30) * sinamt), 0.125);
|
|
144
|
}
|
|
145
|
siner++;
|
|
146
|
if (siner >= sinertarg)
|
|
147
|
{
|
|
148
|
siner = 0;
|
|
149
|
var target = 1049;
|
|
150
|
var speedd = 2;
|
|
151
|
if (i_ex(obj_ch4_DCA04))
|
|
152
|
{
|
|
153
|
with (obj_actor)
|
|
154
|
{
|
|
155
|
if (name == "susie")
|
|
156
|
target = id;
|
|
157
|
}
|
|
158
|
}
|
|
159
|
if (con == 2)
|
|
160
|
speedd = 0;
|
|
161
|
var ripple = instance_create(x, y, obj_church_ripple);
|
|
162
|
with (ripple)
|
|
163
|
{
|
|
164
|
ripplecount = 1;
|
|
165
|
ripplethicc = 6;
|
|
166
|
lifetime = 60;
|
|
167
|
alpha = 2;
|
|
168
|
dodraw = false;
|
|
169
|
color = ripcol;
|
|
170
|
maxsize = 120;
|
|
171
|
depth = other.depth + 10;
|
|
172
|
direction = point_direction(x, y, target.x + 40, target.y + 60);
|
|
173
|
speed = speedd;
|
|
174
|
}
|
|
175
|
}
|