Deltarune (Chapter 4) script viewer

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gml_GlobalScript_scr_in_light

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function 
scr_in_light
scr_in_light

function
scr_in_light(arg0 = self, arg1 = 0, arg2 = 0)
{ var _inLight = false; _inLight = collision_point(arg0.x + arg1, arg0.y + arg2, obj_light_collider, true, true); return _inLight != -4; }
(arg0 = self, arg1 = 0, arg2 = 0)
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{
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    var _inLight = false;
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    _inLight = collision_point(arg0.x + arg1, arg0.y + arg2, obj_light_collider, true, true);
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    return _inLight != -4;
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}