Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_church_remotepianomove_Draw_0

(view raw script w/o annotations or w/e)
1
if (con == 4)
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    draw_sprite_ext(spr_saucershadow, 0, x, y, 1.5, 3.5, 0, c_black, 0.5);
3
y += yoffset;
4
draw_sprite_ext(spr_dw_churchb_movingpianocarpet, 0, x, y, 1, 1, 0, c_white, 1);
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x += (sin(shakex * 1.5) * (shakex / 2));
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y += (sin(shakey * 1.5) * (shakey / 2));
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draw_self();
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x -= (sin(shakex * 1.5) * (shakex / 2));
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y -= (sin(shakey * 1.5) * (shakey / 2));
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y -= yoffset;
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var count = 0;
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var space = 10;
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var border = 8;
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var _cx = camerax();
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var _cy = cameray();