if (con == 4) draw_sprite_ext(spr_saucershadow, 0, x, y, 1.5, 3.5, 0, c_black, 0.5); y += yoffset; draw_sprite_ext(spr_dw_churchb_movingpianocarpet, 0, x, y, 1, 1, 0, c_white, 1); x += (sin(shakex * 1.5) * (shakex / 2)); y += (sin(shakey * 1.5) * (shakey / 2)); draw_self(); x -= (sin(shakex * 1.5) * (shakex / 2)); y -= (sin(shakey * 1.5) * (shakey / 2)); y -= yoffset; var count = 0; var space = 10; var border = 8; var _cx = camerax(); var _cy = cameray();