Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_church_remote_piano_Draw_0

(view raw script w/o annotations or w/e)
1
draw_self();
2
var count = 0;
3
var space = 10;
4
var border = 8;
5
var _cx = camerax();
6
var _cy = cameray();
7
actstring = stringsetloc(
???
"???", "obj_dw_church_remote_piano_slash_Draw_0_gml_26_0"
);
8
pitchstring = stringsetloc(
Pitch
"Pitch", "obj_dw_church_remote_piano_slash_Draw_0_gml_27_0"
);
9
quistring = stringsetsubloc("Hold ~1 : Quit", 
scr_get_input_name
scr_get_input_name

function
scr_get_input_name(arg0)
{ var _control = "[?]"; if (global.is_console || obj_gamecontroller.gamepad_active) { _control = global.input_g[arg0]; if (_control == gp_padr) return "\\*D "; if (_control == gp_padl) return "\\*A "; if (_control == gp_padu) return "\\*W "; if (_control == gp_padd) return "\\*S "; if (_control == global.button0) return "\\*Z "; if (_control == global.button1) return "\\*X "; if (_control == global.button2) return "\\*C "; } var left_bracket = (global.lang == "en") ? "[" : "["; var right_bracket = (global.lang == "en") ? "]" : "]"; _control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket; if (!is_string(_control)) _control = "[?]"; else return _control; }
(6), "obj_dw_church_remote_piano_slash_Draw_0_gml_28_0");