Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_church_moneyfountainsprite_Draw_0

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1
siner++;
2
animindex = siner / 6;
3
if (kind == 1)
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{
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    animindex = (24 - siner) / 6;
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    if (siner > 24)
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        siner = 0;
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}
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if (kind == 2)
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    animindex = 0;
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for (var i = 0; i < 6; i++)
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{
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    for (var ii = 0; ii < 2; ii++)
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        draw_sprite_ext(spr_dw_church_watertile, animindex, x + (i * 40), y + (ii * 40), 2, 2, 0, c_white, 1);
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}
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draw_sprite_ext(sprite_index, 0, x, y, 2, 2, 0, c_white, 1);