siner++; animindex = siner / 6; if (kind == 1) { animindex = (24 - siner) / 6; if (siner > 24) siner = 0; } if (kind == 2) animindex = 0; for (var i = 0; i < 6; i++) { for (var ii = 0; ii < 2; ii++) draw_sprite_ext(spr_dw_church_watertile, animindex, x + (i * 40), y + (ii * 40), 2, 2, 0, c_white, 1); } draw_sprite_ext(sprite_index, 0, x, y, 2, 2, 0, c_white, 1);