|
1
|
con = 0;
|
|
2
|
customcon = 0;
|
|
3
|
timer = 0;
|
|
4
|
siner = 0;
|
|
5
|
image_alpha = 0;
|
|
6
|
swordcount = 0;
|
|
7
|
hitcount = 0;
|
|
8
|
snd_free_all();
|
|
9
|
killmebro = -4;
|
|
10
|
if (global.plot == 194)
|
|
11
|
{
|
|
12
|
con = 3;
|
|
13
|
customcon = 0;
|
|
14
|
global.tempflag[90] = 0;
|
|
15
|
global.interact = 1;
|
|
16
|
cutscene_master = scr_cutscene_makescr_cutscene_make
function scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} ();
|
|
17
|
scr_maincharacters_actorsscr_maincharacters_actors
function scr_maincharacters_actors()
{
actor_count = 0;
kr = 0;
kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index;
kr_actor.depth = obj_mainchara.depth;
with (obj_mainchara)
visible = 0;
for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++)
{
if (i_ex(global.cinstance[__jj]))
{
if (global.cinstance[__jj].name == "susie")
{
actor_count++;
su = __jj + 1;
su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index;
su_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "ralsei")
{
actor_count++;
ra = __jj + 1;
ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index;
ra_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "noelle")
{
actor_count++;
no = __jj + 1;
no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index;
no_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
}
}
} ();
|
|
18
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (kr);
|
|
19
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("u");
|
|
20
|
c_waitcustomc_waitcustom
function c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
} ();
|
|
21
|
}
|
|
22
|
else if (scr_debugscr_debug
function scr_debug()
{
if (global.debug == 1)
return 1;
} ())
|
|
23
|
{
|
|
24
|
scr_setpartyscr_setparty
function scr_setparty(arg0 = false, arg1 = false, arg2 = false)
{
var kris = obj_mainchara;
var slot = 0;
var __make = true;
if (!i_ex(kris))
__make = false;
scr_losechar();
safe_delete(obj_caterpillarchara);
if (arg0 == true)
{
scr_getchar(2);
if (__make)
{
with (scr_makecaterpillar(kris.x, kris.y, 2, slot))
{
halign = (global.darkzone == 0) ? 3 : 6;
valign = (global.darkzone == 0) ? 6 : 16;
x -= halign;
y -= valign;
}
}
slot++;
}
if (arg1 == true)
{
scr_getchar(3);
if (__make)
{
with (scr_makecaterpillar(kris.x, kris.y, 3, slot))
{
halign = 2;
valign = 12;
x -= halign;
y -= valign;
}
}
slot++;
}
if (arg2 == true)
{
scr_getchar(4);
if (__make)
{
with (scr_makecaterpillar(kris.x, kris.y, 4, slot))
{
halign = (global.darkzone == 0) ? 2 : 4;
valign = (global.darkzone == 0) ? 9 : 18;
x -= halign;
y -= valign;
}
}
slot++;
}
} (1, 1);
|
|
25
|
if (keyboard_check(ord("P")))
|
|
26
|
global.tempflag[90] = 1;
|
|
27
|
}
|
|
28
|
for (var i = 0; i < 4; i++)
|
|
29
|
global.hp[i] = global.maxhp[i];
|
|
30
|
layer_set_visible("DEBUG_ASSETS", 0);
|
|
31
|
cutscene_master = 0;
|
|
32
|
mylasttrig = 0;
|
|
33
|
buffer = 0;
|
|
34
|
wind_effect = instance_create(0, 0, obj_church_wind_effect);
|
|
35
|
wind_effect.con = 0;
|
|
36
|
wind_shake_push = false;
|
|
37
|
wind_shake_timer = 0;
|
|
38
|
wind_shake_screen = -4;
|
|
39
|
wind_push = false;
|
|
40
|
wind_push_timer = 0;
|
|
41
|
wind_state = 0;
|
|
42
|
wind_sound = -4;
|
|
43
|
roaring_knight = instance_create(3040, 4080, obj_ch4_DCA01_roaringknight);
|
|
44
|
roaring_knight.sprite_index = spr_roaringknight_looking;
|
|
45
|
roaring_knight.depth = 899990;
|
|
46
|
camera_pan = false;
|
|
47
|
camera_pan_timer = 0;
|
|
48
|
camera_y_pos = 6880;
|
|
49
|
camera_y_target = 3960;
|
|
50
|
ralsei_scarf_marker = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (0, 0, spr_ralsei_walk_up_windy_scarf);
|
|
51
|
with (ralsei_scarf_marker)
|
|
52
|
visible = 0;
|
|
53
|
var ralsei_post_marker = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (3060, 1400, spr_ralsei_surprised_left_walk);
|
|
54
|
anim_player = instance_create(0, 0, obj_anim_custom);
|
|
55
|
knight_continue = false;
|
|
56
|
tile_cover = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (3380, 3880, spr_pixel_white);
|
|
57
|
with (tile_cover)
|
|
58
|
{
|
|
59
|
image_blend = c_black;
|
|
60
|
image_xscale = 40;
|
|
61
|
image_yscale = 40;
|
|
62
|
scr_depthscr_depth
function scr_depth(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10));
} ();
|
|
63
|
}
|
|
64
|
|
|
65
|
knight_notice = function()
|
|
66
|
{
|
|
67
|
anim_timestamps = [200, 200, 150, 150, 200, 500, 200, 60, 60, 60, 60, 60];
|
|
68
|
anim_player.init(roaring_knight, 4667, anim_timestamps);
|
|
69
|
anim_player.event_connect("anim_end", continue_cutscene);
|
|
70
|
anim_player.start();
|
|
71
|
};
|
|
72
|
|
|
73
|
continue_cutscene = function()
|
|
74
|
{
|
|
75
|
knight_continue = true;
|
|
76
|
};
|