Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_dw_church_fog_Create_0

(view raw script w/o annotations or w/e)
1
ss = 0.5;
2
ssy = 0.1;
3
auto = 0;
4
autoy = 0;
5
shadoweffect = 0;
6
init = 0;
7
siner = 0;
8
accounty = 0;
9
xoff = ((camerax() + auto) * ss) + xstart;
10
yoff = ((cameray() + autoy) * ssy) + ystart;
11
mysprite = sprite_index;
12
sprwidth = sprite_get_width(mysprite) * 2;
13
sprheight = sprite_get_height(mysprite) * 2;