ss = 0.5; ssy = 0.1; auto = 0; autoy = 0; shadoweffect = 0; init = 0; siner = 0; accounty = 0; xoff = ((camerax() + auto) * ss) + xstart; yoff = ((cameray() + autoy) * ssy) + ystart; mysprite = sprite_index; sprwidth = sprite_get_width(mysprite) * 2; sprheight = sprite_get_height(mysprite) * 2;