Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_church_floor_glow_Draw_0

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1
siner += 1;
2
image_speed = 0;
3
image_index = 0;
4
draw_self();
5
gpu_set_blendmode(bm_add);
6
draw_sprite_ext(sprite_index, 1, x, y, image_xscale, image_yscale, 0, c_white, 0.2 + (sin(siner / 24) * 0.2));
7
gpu_set_blendmode(bm_normal);