siner += 1; image_speed = 0; image_index = 0; draw_self(); gpu_set_blendmode(bm_add); draw_sprite_ext(sprite_index, 1, x, y, image_xscale, image_yscale, 0, c_white, 0.2 + (sin(siner / 24) * 0.2)); gpu_set_blendmode(bm_normal);