Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_church_bellhall_curtain_vfx_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite_ext(spr_dw_church_bellhall_curtain, 0, curtain_x_pos, 0, 2, 2, 0, c_white, 1);
2
for (var i = 0; i < 23; i++)
3
    draw_sprite_ext(spr_dw_church_bellhall_curtain_tile, 0, curtain_x_pos + curtspace + (i * curtspace), 0, 2, 2, 0, c_white, 1);