Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_chaseenemy_cloud_Create_0

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event_inherited();
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guys = [];
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hcount = 18;
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vcount = 6;
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target = 0;
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damage = 38;
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miny = 0;
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active = 1;
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minspeed = 0;
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maxspeed = 0;
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con = 0;
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minx = 0;
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last_jumped_x = 999999;
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depth = 30095;
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destroyoffscreen = false;
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for (var i = 0; i < hcount; i++)
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{
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    for (var ii = 0; ii < vcount; ii++)
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    {
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        var marker = instance_create(i, y + (random(1) * 20) + ii, obj_marker);
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        marker.sprite_index = spr_climb_chaseenemy_40;
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        marker.image_speed = 0.5;
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        marker.image_angle = 180;
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        marker.xoffset = (random(1) * 16) - 8;
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        marker.yoffset = (random(1) * 16) - 8;
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        marker.visible = false;
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        marker.image_blend = merge_color(c_white, c_black, ii / vcount);
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        array_push(guys, marker);
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    }
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}