event_inherited(); guys = []; hcount = 18; vcount = 6; target = 0; damage = 38; miny = 0; active = 1; minspeed = 0; maxspeed = 0; con = 0; minx = 0; last_jumped_x = 999999; depth = 30095; destroyoffscreen = false; for (var i = 0; i < hcount; i++) { for (var ii = 0; ii < vcount; ii++) { var marker = instance_create(i, y + (random(1) * 20) + ii, obj_marker); marker.sprite_index = spr_climb_chaseenemy_40; marker.image_speed = 0.5; marker.image_angle = 180; marker.xoffset = (random(1) * 16) - 8; marker.yoffset = (random(1) * 16) - 8; marker.visible = false; marker.image_blend = merge_color(c_white, c_black, ii / vcount); array_push(guys, marker); } }