Deltarune (Chapter 4) script viewer

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gml_Object_obj_diner_hot_food_Create_0

(view raw script w/o annotations or w/e)
1
food_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(x + 4, y, spr_diner_hot_chocolate);
2
with (food_marker)
3
    
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
4
food_readable = instance_create(x, y, obj_readable_room1);
5
food_readable.image_xscale = 0.8;
6
steam_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(x + 4, y - 12, spr_diner_food_steam);
7
steam_marker.image_speed = 0.08;
8
steam_marker.depth = food_marker.depth - 10;
9
steam_siner = 0;