Deltarune (Chapter 4) script viewer

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gml_Object_obj_darkswordthrower_Create_0

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Sword = function(arg0 = 0, arg1 = 1)
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{
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    for (var s = 0; s < arg1; s++)
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    {
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        var _sword = instance_create(bbox_left + arg0 + (40 * s), 40, obj_overworld_knight_sword2);
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        with (_sword)
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        {
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            placed = true;
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            cameratrack_x = false;
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            spring_length = other.spring_length;
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            murder = other.murder;
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            damage = other.damage;
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            target = other.target;
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            heavy = other.heavy;
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        }
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    }
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};
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murder = false;
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damage = (global.maxhp[1] * 0.5) / 6;
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target = 0;
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spring_length = 40;
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heavy = false;