Sword = function(arg0 = 0, arg1 = 1) { for (var s = 0; s < arg1; s++) { var _sword = instance_create(bbox_left + arg0 + (40 * s), 40, obj_overworld_knight_sword2); with (_sword) { placed = true; cameratrack_x = false; spring_length = other.spring_length; murder = other.murder; damage = other.damage; target = other.target; heavy = other.heavy; } } }; murder = false; damage = (global.maxhp[1] * 0.5) / 6; target = 0; spring_length = 40; heavy = false;