Deltarune (Chapter 4) script viewer

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gml_Object_obj_darkroom1_lanternDispenser1_Create_0

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1
timer = 0;
2
con = 0;
3
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
4
siner = 0;
5
fakey = -15;
6
burstcount = 0;
7
burstmax = 4;
8
mylight = instance_create(x, y, obj_lightsource_static);