Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_darkness_overlay_Create_0

(view raw script w/o annotations or w/e)
1
darkness_surf = -4;
2
dim_surf = -4;
3
ambient_surf = -4;
4
active = true;
5
depth = 50000;
6
castShadow = true;
7
border_state = 0;
8
max_darkness = 1;
9
min_darkness = 0.5;
10
mem_darkness = -1;
11
surf = -1;
12
spr_battleborder = -1;
13
outline_style = 1;
14
outline_default = 8421504;
15
darkfight = false;
16
draw_silhouettes = true;
17
fade_in = 0.75;
18
draw_all_solids = false;
19
updated_this_frame = false;
20
faded = false;
21
auto_depth = true;
22
box_init = false;
23
highlightalpha = 1;
24
if (!variable_global_exists("drawdimmerlight"))
25
    global.drawdimmerlight = false;