darkness_surf = -4; dim_surf = -4; ambient_surf = -4; active = true; depth = 50000; castShadow = true; border_state = 0; max_darkness = 1; min_darkness = 0.5; mem_darkness = -1; surf = -1; spr_battleborder = -1; outline_style = 1; outline_default = 8421504; darkfight = false; draw_silhouettes = true; fade_in = 0.75; draw_all_solids = false; updated_this_frame = false; faded = false; auto_depth = true; box_init = false; highlightalpha = 1; if (!variable_global_exists("drawdimmerlight")) global.drawdimmerlight = false;