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gml_Object_obj_darkness_overlay_bullettest_Create_0

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if (!i_ex(obj_lightsource_heartlight))
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{
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    heartlight = instance_create(obj_heart.x, obj_heart.y, obj_lightsource_heartlight);
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    heartlight.radius = 40;
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}
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else
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{
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    heartlight = 130;
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}
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if (room == room_bullettest)
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{
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    darkness = instance_create(x, y, obj_darkness_overlay);
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    darkness.sprite_index = spr_nothing;
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    darkness.darkfight = true;
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}