if (!i_ex(obj_lightsource_heartlight)) { heartlight = instance_create(obj_heart.x, obj_heart.y, obj_lightsource_heartlight); heartlight.radius = 40; } else { heartlight = 130; } if (room == room_bullettest) { darkness = instance_create(x, y, obj_darkness_overlay); darkness.sprite_index = spr_nothing; darkness.darkfight = true; }