Deltarune (Chapter 4) script viewer

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gml_Object_obj_darkness_overlay_backup_Create_0

(view raw script w/o annotations or w/e)
1
lower_surf = -4;
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upper_surf = -4;
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darkness_surf = -4;
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active = true;
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depth = 50000;
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castShadow = true;
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border_state = 0;
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surf = -1;
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spr_battleborder = -1;
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if (room == room_dark_twostoryTest)
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    active = false;
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battlemode = false;
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target_object = -4;