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gml_Object_obj_darkness_interactable_example_Step_0

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event_inherited();
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if (room == room_darkness_example_2)
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{
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    if (!instance_exists(obj_dialoguer) && special == 1)
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    {
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        with (obj_music_wobbler)
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            active = true;
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        if (!instance_exists(obj_screen_wobbler))
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            instance_create(0, 0, obj_screen_wobbler);
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        with (obj_screen_wobbler)
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            active = true;
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        special = 0;
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    }
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}