Deltarune (Chapter 4) script viewer

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gml_Object_obj_darkness_bullet_Create_0

(view raw script w/o annotations or w/e)
1
destroyoffscreen = true;
2
tolerance = 0;
3
active = 1;
4
image_alpha = 0;
5
timer = 0;
6
damage = 18;
7
target = 0;
8
lightBullet = false;
9
dark_sprite = 1086;
10
image_speed = 1/3;
11
init = false;
12
depth = obj_darkness_overlay.depth + 10;
13
do_mask = true;
14
despawning = false;
15
startspeed = 0;
16
destroytimer = 0;
17
special = 0;