destroyoffscreen = true; tolerance = 0; active = 1; image_alpha = 0; timer = 0; damage = 18; target = 0; lightBullet = false; dark_sprite = 1086; image_speed = 1/3; init = false; depth = obj_darkness_overlay.depth + 10; do_mask = true; despawning = false; startspeed = 0; destroytimer = 0; special = 0;