Deltarune (Chapter 4) script viewer

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gml_Object_obj_controller_motion_blur_Draw_64

(view raw script w/o annotations or w/e)
1
display_set_gui_size(640, 480);
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vRatio = 1;
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var shader = 20;
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var u_vRatio = shader_get_uniform(shader, "u_vRatio");
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var u_amplitude = shader_get_uniform(shader, "u_amplitude");
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var u_angle = shader_get_uniform(shader, "u_angle");
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var angle = 3.14159265359;
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shader_set(shader);
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shader_set_uniform_f(u_vRatio, vRatio);
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shader_set_uniform_f(u_amplitude, amplitude);
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shader_set_uniform_f(u_angle, angle);
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draw_surface(application_surface, 0, 0);
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shader_reset();