display_set_gui_size(640, 480); vRatio = 1; var shader = 20; var u_vRatio = shader_get_uniform(shader, "u_vRatio"); var u_amplitude = shader_get_uniform(shader, "u_amplitude"); var u_angle = shader_get_uniform(shader, "u_angle"); var angle = 3.14159265359; shader_set(shader); shader_set_uniform_f(u_vRatio, vRatio); shader_set_uniform_f(u_amplitude, amplitude); shader_set_uniform_f(u_angle, angle); draw_surface(application_surface, 0, 0); shader_reset();