Deltarune (Chapter 4) script viewer

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gml_Object_obj_climb_water_Create_0

(view raw script w/o annotations or w/e)
1
depth = 35000;
2
image_alpha = 0.8;
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waterheight = 0;
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moverate = 4;
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movetimer = 0;
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fallingtimer = 10;
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tilecount = 0;
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tilelimit = 12;
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bad = 0;
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damage = 0;
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sndplayed = 0;
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drawx = 0;
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drawy = 0;
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totaltimer = 0;
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falldir = 0;
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height = 40;
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dodraw = true;
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if (i_ex(obj_rotating_tower_controller_new) && i_ex(obj_rotating_tower_controller_new))
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{
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    if (i_ex(obj_climb_watergenerator))
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        dodraw = obj_climb_watergenerator.dodraw;
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}
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waterinit = 0;
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watertype = 0;
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ending = false;
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endy = y;
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triggered = 0;
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animindex = 0;