depth = 35000; image_alpha = 0.8; waterheight = 0; moverate = 4; movetimer = 0; fallingtimer = 10; tilecount = 0; tilelimit = 12; bad = 0; damage = 0; sndplayed = 0; drawx = 0; drawy = 0; totaltimer = 0; falldir = 0; height = 40; dodraw = true; if (i_ex(obj_rotating_tower_controller_new) && i_ex(obj_rotating_tower_controller_new)) { if (i_ex(obj_climb_watergenerator)) dodraw = obj_climb_watergenerator.dodraw; } waterinit = 0; watertype = 0; ending = false; endy = y; triggered = 0; animindex = 0;