Deltarune (Chapter 4) script viewer

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gml_Object_obj_climb_enemy_Create_0

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1
depth = 90000;
2
image_blend = c_dkgray;
3
damagecon = 0;
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timer = 0;
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active = 1;
6
flashadjustmentx = 0;
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flashadjustmenty = 0;
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effectadjustmentx = 0;
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effectadjustmenty = 0;
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invincible = 0;
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damage = 30;
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shakex = 0;
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hp = 1;