|
1
|
if (damagecon == 1)
|
|
2
|
{
|
|
3
|
if (!invincible)
|
|
4
|
{
|
|
5
|
damagecon = 2;
|
|
6
|
active = 0;
|
|
7
|
}
|
|
8
|
else
|
|
9
|
{
|
|
10
|
damagecon = 0;
|
|
11
|
}
|
|
12
|
}
|
|
13
|
if (damagecon == 2)
|
|
14
|
{
|
|
15
|
timer = 0;
|
|
16
|
image_blend = c_white;
|
|
17
|
if (i_ex(obj_rotating_tower_controller_new))
|
|
18
|
{
|
|
19
|
var flash = scr_oflash_towerscr_oflash_tower
function scr_oflash_tower()
{
_oflash = instance_create(x, y, obj_oflash_tower);
_oflash.image_xscale = image_xscale;
_oflash.image_speed = 0;
_oflash.image_index = image_index;
_oflash.image_yscale = image_yscale;
_oflash.sprite_index = sprite_index;
_oflash.depth = depth - 1;
_oflash.target = id;
return _oflash;
} ();
|
|
20
|
flash.x += flashadjustmentx + 40;
|
|
21
|
flash.y += flashadjustmenty;
|
|
22
|
}
|
|
23
|
else
|
|
24
|
{
|
|
25
|
var flash = scr_oflashscr_oflash
function scr_oflash()
{
_oflash = instance_create(x, y, obj_oflash);
_oflash.image_xscale = image_xscale;
_oflash.image_speed = 0;
_oflash.image_index = image_index;
_oflash.image_yscale = image_yscale;
_oflash.sprite_index = sprite_index;
_oflash.depth = depth - 1;
_oflash.target = id;
return _oflash;
} ();
|
|
26
|
flash.x += flashadjustmentx;
|
|
27
|
flash.y += flashadjustmenty;
|
|
28
|
}
|
|
29
|
var animation = instance_create(x + 20, y + 20, obj_animation);
|
|
30
|
animation.sprite_index = spr_attack_cut1;
|
|
31
|
animation.depth = depth - 10;
|
|
32
|
animation.image_xscale = 2;
|
|
33
|
animation.image_yscale = 2;
|
|
34
|
if (i_ex(obj_rotating_tower_controller_new))
|
|
35
|
{
|
|
36
|
animation.x = obj_rotating_tower_controller_new.tower_x;
|
|
37
|
animation.y = obj_rotating_tower_controller_new.krisy;
|
|
38
|
}
|
|
39
|
snd_play_x(snd_swing, 0.4, 1.2);
|
|
40
|
snd_play_x(snd_laz_c, 0.3, 1.2);
|
|
41
|
if (i_ex(obj_rotating_tower_controller_new))
|
|
42
|
scr_shakeobj_towerscr_shakeobj_tower
function scr_shakeobj_tower()
{
var _shakeobj = instance_create(x, y, obj_shakeobj_tower);
_shakeobj.target = id;
if (argument_count >= 1)
{
if (i_ex(argument0))
_shakeobj.target = argument0;
}
if (argument_count >= 2)
{
if (argument1 != -1)
_shakeobj.shakeamt = argument1;
}
if (argument_count >= 3)
{
if (argument2 != -1)
_shakeobj.shakereduct = argument2;
}
with (_shakeobj)
event_user(0);
} ();
|
|
43
|
else
|
|
44
|
scr_shakeobjscr_shakeobj
function scr_shakeobj()
{
var _shakeobj = instance_create(x, y, obj_shakeobj);
_shakeobj.target = id;
if (argument_count >= 1)
{
if (i_ex(argument0))
_shakeobj.target = argument0;
}
if (argument_count >= 2)
{
if (argument1 != -1)
_shakeobj.shakeamt = argument1;
}
if (argument_count >= 3)
{
if (argument2 != -1)
_shakeobj.shakereduct = argument2;
}
with (_shakeobj)
event_user(0);
} ();
|
|
45
|
hp--;
|
|
46
|
if (hp > 0)
|
|
47
|
{
|
|
48
|
damagecon = 0;
|
|
49
|
with (obj_climb_kris)
|
|
50
|
{
|
|
51
|
fallingcon = 1;
|
|
52
|
fallingtimer = 20;
|
|
53
|
}
|
|
54
|
}
|
|
55
|
else
|
|
56
|
{
|
|
57
|
damagecon = 3;
|
|
58
|
}
|
|
59
|
}
|
|
60
|
if (damagecon == 3)
|
|
61
|
{
|
|
62
|
timer++;
|
|
63
|
if (timer >= 8)
|
|
64
|
{
|
|
65
|
var animation = instance_create(x + 20, y + 20, obj_animation);
|
|
66
|
animation.sprite_index = spr_attack_slap2;
|
|
67
|
animation.image_blend = c_white;
|
|
68
|
animation.image_speed = 0.5;
|
|
69
|
animation.depth = depth - 1;
|
|
70
|
animation.image_xscale = 2;
|
|
71
|
animation.image_yscale = 2;
|
|
72
|
if (i_ex(obj_rotating_tower_controller_new))
|
|
73
|
{
|
|
74
|
animation.x = obj_rotating_tower_controller_new.tower_x;
|
|
75
|
animation.y = obj_rotating_tower_controller_new.krisy;
|
|
76
|
}
|
|
77
|
animation = instance_create(x + 20, y + 20, obj_animation);
|
|
78
|
animation.sprite_index = spr_attack_slap2;
|
|
79
|
animation.image_blend = c_black;
|
|
80
|
animation.image_speed = 0.5;
|
|
81
|
animation.depth = depth - 1;
|
|
82
|
animation.image_xscale = 3;
|
|
83
|
animation.image_yscale = 3;
|
|
84
|
if (i_ex(obj_rotating_tower_controller_new))
|
|
85
|
{
|
|
86
|
animation.x = obj_rotating_tower_controller_new.tower_x;
|
|
87
|
animation.y = obj_rotating_tower_controller_new.krisy;
|
|
88
|
}
|
|
89
|
with (animation)
|
|
90
|
scr_afterimagescr_afterimage
function scr_afterimage()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} ();
|
|
91
|
snd_play_x(snd_swing, 1, 0.5);
|
|
92
|
snd_play_x(snd_damage, 0.5, 0.5);
|
|
93
|
snd_play_x(snd_punchmed, 0.4, 1);
|
|
94
|
if (i_ex(obj_rotating_tower_controller_new))
|
|
95
|
{
|
|
96
|
var cut = scr_afterimage_cut_half_towerscr_afterimage_cut_half_tower
function scr_afterimage_cut_half_tower()
{
afterimage = instance_create(x, y, obj_afterimage_cut_half_tower);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
with (afterimage)
event_user(0);
return afterimage;
} ();
|
|
97
|
cut.x += effectadjustmentx + 40;
|
|
98
|
cut.y += effectadjustmenty;
|
|
99
|
}
|
|
100
|
else
|
|
101
|
{
|
|
102
|
var cut = scr_afterimage_cut_halfscr_afterimage_cut_half
function scr_afterimage_cut_half()
{
afterimage = instance_create(x, y, obj_afterimage_cut_half);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
with (afterimage)
event_user(0);
return afterimage;
} ();
|
|
103
|
cut.x += effectadjustmentx;
|
|
104
|
cut.y += effectadjustmenty;
|
|
105
|
}
|
|
106
|
instance_destroy();
|
|
107
|
}
|
|
108
|
}
|