Deltarune (Chapter 4) script viewer

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gml_Object_obj_church_lantern_Create_0

(view raw script w/o annotations or w/e)
1
timer = 0;
2
con = 0;
3
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
4
siner = 0;
5
mylight = 0;
6
bulletcounter = 0;
7
init = 0;
8
fakey = -15;
9
burstcount = 0;
10
burstmax = 5;