Deltarune (Chapter 4) script viewer

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gml_Object_obj_ch4_PDC14B_snacktray_Step_0

(view raw script w/o annotations or w/e)
1
if (collision_circle(x + (sprite_get_width(sprite_index) / 2), y + (sprite_get_height(sprite_index) / 2), 5, obj_mainchara, false, true))
2
{
3
    if (con == 1)
4
    {
5
        if (abs(obj_mainchara.x - current_x_pos) > 10 || abs(obj_mainchara.y - current_y_pos) > 5)
6
        {
7
            con = 99;
8
            current_x_pos = obj_mainchara.x;
9
            current_y_pos = obj_mainchara.y;
10
            snd_play(snd_splat);
11
            alarm[0]
 = 30;
gml_Object_obj_ch4_PDC14B_snacktray_Alarm_0.gml

con = 1;
12
        }
13
    }
14
}