Deltarune (Chapter 4) script viewer

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gml_Object_obj_ch4_PDC13D_Create_0

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1
init = false;
2
init_heart = false;
3
con = -1;
4
customcon = 0;
5
snd_free_all();
6
blackall = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(-10, -10, spr_pixel_white);
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blackall.image_xscale = 999;
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blackall.image_yscale = 999;
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blackall.depth = 100;
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blackall.image_blend = c_black;
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blackall.image_alpha = 1;
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overlay = instance_create(0, 0, obj_noellehouse_basement_overlay);
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overlay.depth = 3000;
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with (overlay)
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    set_alpha(0.5);
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angel_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(-100, -100, spr_noellehouse_basement_angel);
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with (angel_marker)
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    depth = 80000;
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heart_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(-100, -100, spr_heartsmall);
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with (heart_marker)
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    depth = 80010;
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table_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(-100, -100, spr_noellehouse_table_tray);
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table_marker.visible = 0;
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table_marker.depth = 80000;
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snacktray_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(460, 590, spr_noellehouse_platter);
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snacktray_marker.depth = 93530;
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angel_fall = false;
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angel_fall_timer = 0;
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angel_fall_direction = "";
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noelle_shock = false;
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shock_sprite = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(-100, -100, spr_noelle_susie_angel_shock);
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shock_sprite.depth = 7000;
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shock_sprite.visible = 0;
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shock_sprite_timestamps = [330, 330, 330, 60, 60, 60, 100, 100, 100, 660, 330, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200];
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shock_anim_modifier = 30;
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shock_anim_index = 0;
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shock_anim_timer = 0;
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angel_shake_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(-100, -100, spr_noelle_susie_angel_table_hold_loop_isolate);
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angel_shake = false;
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angel_shake_timer = 0;