init = false; init_heart = false; con = -1; customcon = 0; snd_free_all(); blackall = scr_dark_marker(-10, -10, spr_pixel_white); blackall.image_xscale = 999; blackall.image_yscale = 999; blackall.depth = 100; blackall.image_blend = c_black; blackall.image_alpha = 1; overlay = instance_create(0, 0, obj_noellehouse_basement_overlay); overlay.depth = 3000; with (overlay) set_alpha(0.5); angel_marker = scr_marker(-100, -100, spr_noellehouse_basement_angel); with (angel_marker) depth = 80000; heart_marker = scr_marker(-100, -100, spr_heartsmall); with (heart_marker) depth = 80010; table_marker = scr_marker(-100, -100, spr_noellehouse_table_tray); table_marker.visible = 0; table_marker.depth = 80000; snacktray_marker = scr_marker(460, 590, spr_noellehouse_platter); snacktray_marker.depth = 93530; angel_fall = false; angel_fall_timer = 0; angel_fall_direction = ""; noelle_shock = false; shock_sprite = scr_marker(-100, -100, spr_noelle_susie_angel_shock); shock_sprite.depth = 7000; shock_sprite.visible = 0; shock_sprite_timestamps = [330, 330, 330, 60, 60, 60, 100, 100, 100, 660, 330, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200]; shock_anim_modifier = 30; shock_anim_index = 0; shock_anim_timer = 0; angel_shake_marker = scr_marker(-100, -100, spr_noelle_susie_angel_table_hold_loop_isolate); angel_shake = false; angel_shake_timer = 0;