|
1
|
if (!is_active)
|
|
2
|
exit;
|
|
3
|
sword_timer++;
|
|
4
|
if (sword_timer == 1)
|
|
5
|
{
|
|
6
|
snd_play_x(snd_knight_jump_quick, 1, 1.3);
|
|
7
|
var _xpos = flip_side ? (camerax() + 600) : (camerax() + 40);
|
|
8
|
sword_marker = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (_xpos, target_y_pos, spr_roaringknight_sword3);
|
|
9
|
sword_marker.image_angle = 0;
|
|
10
|
sword_marker.image_xscale = flip_side ? -2 : 2;
|
|
11
|
sword_marker.image_yscale = 2;
|
|
12
|
with (sword_marker)
|
|
13
|
{
|
|
14
|
image_alpha = 0;
|
|
15
|
depth = 5900;
|
|
16
|
}
|
|
17
|
}
|
|
18
|
if (sword_timer == 2)
|
|
19
|
{
|
|
20
|
with (sword_marker)
|
|
21
|
{
|
|
22
|
var _xpos2 = other.flip_side ? (camerax() + 560) : (camerax() + 80);
|
|
23
|
scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpvar_respect()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true;
return ___lerpvar;
} ("x", x, _xpos2, 10, -1, "out");
|
|
24
|
scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpvar_respect()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true;
return ___lerpvar;
} ("image_alpha", 0, 1, 20, 3, "out");
|
|
25
|
}
|
|
26
|
}
|
|
27
|
if (sword_timer == 15)
|
|
28
|
{
|
|
29
|
snd_play(motor_swing_down);
|
|
30
|
with (sword_marker)
|
|
31
|
{
|
|
32
|
hspeed = -25 * (other.flip_side ? -1 : 1);
|
|
33
|
gravity_direction = other.flip_side ? 180 : 360;
|
|
34
|
gravity = 4;
|
|
35
|
}
|
|
36
|
scr_doomscr_doom
function scr_doom(arg0 = id, arg1)
{
with (instance_create_depth(0, 0, 0, obj_doom))
{
alarm[0]
target = arg0;
persistent = arg0.persistent;
}
} (sword_marker, 50);
|
|
37
|
}
|
|
38
|
if (sword_timer == 32)
|
|
39
|
{
|
|
40
|
destroyed = true;
|
|
41
|
instance_create(x, y, obj_shake);
|
|
42
|
snd_play(snd_explosion_mmx3);
|
|
43
|
}
|
|
44
|
if (sword_timer == 38)
|
|
45
|
{
|
|
46
|
is_active = false;
|
|
47
|
sword_timer = 0;
|
|
48
|
destroyed = false;
|
|
49
|
}
|
|
50
|
if (sword_timer == 75)
|
|
51
|
{
|
|
52
|
}
|