Deltarune (Chapter 4) script viewer

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gml_Object_obj_ch4_DCC00_sword_Create_0

(view raw script w/o annotations or w/e)
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is_init = false;
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is_active = false;
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sword_timer = 0;
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destroyed = false;
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target_y_pos = 0;
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flip_side = false;
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throw_sword = function(arg0)
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{
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    target_y_pos = arg0;
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    is_active = true;
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};