Deltarune (Chapter 4) script viewer

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gml_Object_obj_ch4_DCB03_church_door_Step_0

(view raw script w/o annotations or w/e)
1
if (crack_door)
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{
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    crack_door = false;
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    is_cracked = true;
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    snd_play(snd_noise);
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    image_index = 1;
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    ballcon = 3;
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}
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if (open_door)
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{
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    open_door = false;
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    is_open = true;
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    is_cracked = false;
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    snd_play(snd_locker);
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    image_index = 2;
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    alarm[0]
 = 30;
gml_Object_obj_ch4_DCB03_church_door_Alarm_0.gml

is_open = true;
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}
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if (close_door)
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{
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    close_door = false;
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    is_open = false;
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    is_cracked = false;
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    image_index = 0;
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}