if (crack_door) { crack_door = false; is_cracked = true; snd_play(snd_noise); image_index = 1; ballcon = 3; } if (open_door) { open_door = false; is_open = true; is_cracked = false; snd_play(snd_locker); image_index = 2; alarm[0] = 30; } if (close_door) { close_door = false; is_open = false; is_cracked = false; image_index = 0; }