Deltarune (Chapter 4) script viewer

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gml_Object_obj_ch4_DCA15_Step_0

(view raw script w/o annotations or w/e)
1
if (con < 0)
2
    exit;
3
if (con == 0)
4
{
5
    con = 1;
6
    alarm[0]
 = 1;
gml_Object_obj_ch4_DCA15_Alarm_0.gml

con++;
7
    global.interact = 1;
8
    mus_volume(global.currentsong[1], 0, 30);
9
    mus_volume(global.currentsong[3], 0, 30);
10
}
11
if (con == 2)
12
{
13
    con = 3;
14
    with (sparkle_marker)
15
        visible = 0;
16
    with (sparkle_readable)
17
        instance_destroy();
18
    bg_vfx = instance_find(obj_church_night_vfx, 0);
19
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
20
    
scr_maincharacters_actors
scr_maincharacters_actors

function
scr_maincharacters_actors()
{ actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
21
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
22
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(292, 67, 25);
23
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("susieunhappy");
24
    
c_delayfacing
c_delayfacing

function
c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
}
(26, "u");
25
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
26
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(325, 74, 15);
27
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
28
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
29
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
30
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
31
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
32
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face D* ...Delay 11 Kris...Wait for input
"\\ED* ..^1. Kris.../", "obj_ch4_DCA15_slash_Step_0_gml_48_0"
);
33
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 1* We...Delay 11 haven't gotten any closer to opening this door.Wait for input
"\\E1* We..^1. haven't gotten any closer to opening this door./", "obj_ch4_DCA15_slash_Step_0_gml_49_0"
);
34
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 0* ...Wait for input
"\\E0* .../", "obj_ch4_DCA15_slash_Step_0_gml_50_0"
);
35
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face L* But...Delay 11 I have an idea.Wait for input
"\\EL* But..^1. I have an idea./", "obj_ch4_DCA15_slash_Step_0_gml_51_0"
);
36
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 2* I think he might know.Wait for input
"\\E2* I think he might know./", "obj_ch4_DCA15_slash_Step_0_gml_52_0"
);
37
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face A* The old man. He could know...Delay 11 how to open it.Wait for input
"\\EA* The old man. He could know..^1. how to open it./", "obj_ch4_DCA15_slash_Step_0_gml_53_0"
);
38
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face Q* Kris,Delay 11 you're thinking what I'm thinking,Delay 11 right?Wait for input
"\\EQ* Kris^1, you're thinking what I'm thinking^1, right?/", "obj_ch4_DCA15_slash_Step_0_gml_54_0"
);
39
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face X* ...Delay 11 Let's make a Dark World.Wait for inputClose Message
"\\EX* ..^1. Let's make a Dark World./%", "obj_ch4_DCA15_slash_Step_0_gml_55_0"
);
40
    
c_talk
c_talk

function
c_talk()
{
c_cmd("talk", 0, 0, 0, 0);
}
();
41
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(1);
42
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
43
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
44
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(2);
45
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
46
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
47
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(3);
48
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
49
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
50
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_head_scratch);
51
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.2);
52
    
c_addxy
c_addxy

function
c_addxy(arg0, arg1)
{
c_cmd("addxy", arg0, arg1, 0, 0);
}
(-2, -1);
53
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(4);
54
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
55
    
c_halt
c_halt

function
c_halt()
{
c_cmd("halt", 0, 0, 0, 0);
}
();
56
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_walk_up_lw);
57
    
c_addxy
c_addxy

function
c_addxy(arg0, arg1)
{
c_cmd("addxy", arg0, arg1, 0, 0);
}
(2, 1);
58
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(5);
59
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
60
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
61
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(6);
62
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
63
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_head_down_left);
64
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(7);
65
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
66
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("susielighteyes");
67
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
68
    
c_wait_talk
c_wait_talk

function
c_wait_talk()
{
c_cmd("waitdialoguer", 0, 0, 0, 0);
}
();
69
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
70
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
71
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(292, 107, 20);
72
    
c_delayfacing
c_delayfacing

function
c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
}
(21, "u");
73
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
74
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(331, 113, 20);
75
    
c_delayfacing
c_delayfacing

function
c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
}
(21, "u");
76
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(60);
77
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
78
    
c_emote
c_emote

function
c_emote()
{ if (argument_count == 0)
c_cmd("emote", "!", 30, 0, 0);
else if (argument_count == 1)
c_cmd("emote", argument[0], 30, 0, 0);
else if (argument_count == 2)
c_cmd("emote", argument[0], argument[1], 0, 0);
else if (argument_count == 3)
c_cmd("emote", argument[0], argument[1], argument[2], 0);
else if (argument_count == 4)
c_cmd("emote", argument[0], argument[1], argument[2], argument[3]);
}
("...", 30);
79
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
80
    
c_emote
c_emote

function
c_emote()
{ if (argument_count == 0)
c_cmd("emote", "!", 30, 0, 0);
else if (argument_count == 1)
c_cmd("emote", argument[0], 30, 0, 0);
else if (argument_count == 2)
c_cmd("emote", argument[0], argument[1], 0, 0);
else if (argument_count == 3)
c_cmd("emote", argument[0], argument[1], argument[2], 0);
else if (argument_count == 4)
c_cmd("emote", argument[0], argument[1], argument[2], argument[3]);
}
("...", 30);
81
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(60);
82
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
83
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
84
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
85
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
86
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
87
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
88
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face K* ...Delay 11 So,Delay 11 uh,Delay 11 how the hell do you do that again?Wait for input
"\\EK* ..^1. So^1, uh^1, how the hell do you do that again?/", "obj_ch4_DCA15_slash_Step_0_gml_124_0"
);
89
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face N* Queen said...Delay 11 concentrate and stab into the earth.Wait for input
"\\EN* Queen said..^1. concentrate and stab into the earth./", "obj_ch4_DCA15_slash_Step_0_gml_126_0"
);
90
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 2* Got anything sharp?Wait for inputClose Message
"\\E2* Got anything sharp?/%", "obj_ch4_DCA15_slash_Step_0_gml_128_0"
);
91
    
c_talk
c_talk

function
c_talk()
{
c_cmd("talk", 0, 0, 0, 0);
}
();
92
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(1);
93
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
94
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
95
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(2);
96
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
97
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
98
    
c_wait_talk
c_wait_talk

function
c_wait_talk()
{
c_cmd("waitdialoguer", 0, 0, 0, 0);
}
();
99
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(anim_marker, "x", 292);
100
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(anim_marker, "y", 107);
101
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
102
    
c_visible
c_visible

function
c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
}
(0);
103
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
104
    
c_visible
c_visible

function
c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
}
(0);
105
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "animate_start", true);
106
    
c_wait_if
c_wait_if

function
c_wait_if(arg0, arg1, arg2, arg3)
{
c_cmd("waitif", arg0, arg1, arg2, arg3);
}
(id, "anim_index", "=", 6);
107
    c_snd_play(snd_wing);
108
    
c_wait_if
c_wait_if

function
c_wait_if(arg0, arg1, arg2, arg3)
{
c_cmd("waitif", arg0, arg1, arg2, arg3);
}
(id, "animate_start", "=", false);
109
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
110
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "animate_start", true);
111
    
c_wait_if
c_wait_if

function
c_wait_if(arg0, arg1, arg2, arg3)
{
c_cmd("waitif", arg0, arg1, arg2, arg3);
}
(id, "anim_index", "=", 2);
112
    c_snd_play(snd_bump);
113
    
c_wait_if
c_wait_if

function
c_wait_if(arg0, arg1, arg2, arg3)
{
c_cmd("waitif", arg0, arg1, arg2, arg3);
}
(id, "animate_start", "=", false);
114
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
115
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face Q* Heh...Wait for input
"\\EQ* Heh.../", "obj_ch4_DCA15_slash_Step_0_gml_170_0"
);
116
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face K* ...Delay 11 hey,Delay 11 Kris,Delay 11 you NORMALLY carry this around?Wait for inputClose Message
"\\EK* ..^1. hey^1, Kris^1, you NORMALLY carry this around?/%", "obj_ch4_DCA15_slash_Step_0_gml_171_0"
);
117
    
c_talk
c_talk

function
c_talk()
{
c_cmd("talk", 0, 0, 0, 0);
}
();
118
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(1);
119
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(anim_marker, "sprite_index", spr_susie_kris_knife_blush);
120
    
c_wait_talk
c_wait_talk

function
c_wait_talk()
{
c_cmd("waitdialoguer", 0, 0, 0, 0);
}
();
121
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
122
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
123
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
124
    
c_visible
c_visible

function
c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
}
(1);
125
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(anim_marker, "sprite_index", spr_susie_knife_walk_right);
126
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(anim_marker, "image_index", 0);
127
    c_snd_play(snd_noise);
128
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
129
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
130
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_knife_walk_right);
131
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(292, 107);
132
    
c_visible
c_visible

function
c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
}
(1);
133
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(anim_marker, "visible", 0);
134
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
135
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face Q* Alright...Delay 11 well,Delay 11 let's give it a try.Wait for inputClose Message
"\\EQ* Alright..^1. well^1, let's give it a try./%", "obj_ch4_DCA15_slash_Step_0_gml_203_0"
);
136
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
137
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
138
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
139
    
c_autodepth
c_autodepth

function
c_autodepth(arg0)
{
c_cmd("autodepth", arg0, 0, 0, 0);
}
(0);
140
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_krisu);
141
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.2);
142
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(368, 100, 30);
143
    
c_delaycmd
c_delaycmd

function
c_delaycmd(arg0, arg1, arg2)
{
c_cmd_x("delaycmd", arg0, arg1, arg2, 0, 0, 0);
}
(31, "imagespeed", 0);
144
    
c_delaycmd
c_delaycmd

function
c_delaycmd(arg0, arg1, arg2)
{
c_cmd_x("delaycmd", arg0, arg1, arg2, 0, 0, 0);
}
(31, "imageindex", 0);
145
    
c_delaycmd
c_delaycmd

function
c_delaycmd(arg0, arg1, arg2)
{
c_cmd_x("delaycmd", arg0, arg1, arg2, 0, 0, 0);
}
(31, "sprite", spr_kris_diagonal);
146
    
c_delaycmd
c_delaycmd

function
c_delaycmd(arg0, arg1, arg2)
{
c_cmd_x("delaycmd", arg0, arg1, arg2, 0, 0, 0);
}
(31, "depth", 100620);
147
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
148
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.2);
149
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(320, 107, 30);
150
    
c_halt
c_halt

function
c_halt()
{
c_cmd("halt", 0, 0, 0, 0);
}
();
151
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
152
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_knife_transition);
153
    
c_var_lerp
c_var_lerp

function
c_var_lerp()
{ if (argument_count < 5)
c_cmd_x("var", 0, argument[0], argument[1], argument[2], argument[3], 0);
else if (argument_count == 5)
c_cmd_x("var", 0, argument[0], argument[1], argument[2], argument[3], argument[4]);
else
c_cmd_x("var", 0, argument[0], argument[1], argument[2], argument[3], string(argument[4]) + string(argument[5]));
}
("image_index", 0, 5, 24);
154
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(60);
155
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
156
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face X* Concentrate on what I want,Delay 11 and...Wait for inputClose Message
"\\EX* Concentrate on what I want^1, and.../%", "obj_ch4_DCA15_slash_Step_0_gml_230_0"
);
157
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
158
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
159
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(anim_marker, "x", 320);
160
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(anim_marker, "y", 107);
161
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(anim_marker, "sprite_index", spr_susie_fountain_make);
162
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(anim_marker, "visible", 1);
163
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
164
    
c_visible
c_visible

function
c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
}
(0);
165
    c_snd_play(snd_wing);
166
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "animate_start", true);
167
    
c_wait_if
c_wait_if

function
c_wait_if(arg0, arg1, arg2, arg3)
{
c_cmd("waitif", arg0, arg1, arg2, arg3);
}
(id, "anim_index", "=", 3);
168
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "animate_pause", true);
169
    
c_customfunc
c_customfunc

function
c_customfunc(arg0, arg1 = -1)
{ if (instance_exists(obj_cutscene_master)) { with (obj_cutscene_master) array_push(customfuncs, arg0);
c_cmd("customfunc", arg1, 0, 0, 0);
} } function c_delay_customfunc(arg0, arg1, arg2 = -1) { if (instance_exists(obj_cutscene_master))
c_cmd_x("delaycmd", arg0, "customfunc", arg2, arg1, 0, 0);
}
(function()
170
    {
171
        target_flash_active = true;
172
        scr_delay_var("target_flash_active", false, 20);
173
    });
174
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(20);
175
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "animate_pause", false);
176
    
c_wait_if
c_wait_if

function
c_wait_if(arg0, arg1, arg2, arg3)
{
c_cmd("waitif", arg0, arg1, arg2, arg3);
}
(id, "anim_index", "=", 5);
177
    c_snd_play(snd_grab);
178
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(fountain_make, "active", 1);
179
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(4);
180
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
181
    
c_autodepth
c_autodepth

function
c_autodepth(arg0)
{
c_cmd("autodepth", arg0, 0, 0, 0);
}
(1);
182
    c_var_lerp_to_instance(bg_vfx.overlay, "image_alpha", 0, 30, 2, "out");
183
    c_var_lerp_to_instance(white_bg, "image_alpha", 1, 30, 2, "out");
184
    
c_wait_if
c_wait_if

function
c_wait_if(arg0, arg1, arg2, arg3)
{
c_cmd("waitif", arg0, arg1, arg2, arg3);
}
(id, "anim_index", "=", 6);
185
    
c_wait_if
c_wait_if

function
c_wait_if(arg0, arg1, arg2, arg3)
{
c_cmd("waitif", arg0, arg1, arg2, arg3);
}
(id, "animate_start", "=", false);
186
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(anim_marker, "sprite_index", spr_susie_fountain_make_loop);
187
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(anim_marker, "image_index", 0);
188
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(anim_marker, "image_speed", 0.4);
189
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(kris_glow_overlay, "x", 368);
190
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(kris_glow_overlay, "y", 100);
191
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(kris_glow_overlay, "image_alpha", 1);
192
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(kris_glow_overlay, "image_speed", 0.4);
193
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(90);
194
    c_var_lerp_to_instance(kris_glow_overlay, "image_speed", 0, 60, 2, "out");
195
    c_var_lerp_to_instance(kris_glow_overlay, "image_alpha", 0, 60, 2, "out");
196
    c_var_lerp_to_instance(white_bg, "image_alpha", 0, 60, 2, "out");
197
    c_var_lerp_to_instance(bg_vfx.overlay, "image_alpha", 0.5, 60, 2, "out");
198
    
c_wait_if
c_wait_if

function
c_wait_if(arg0, arg1, arg2, arg3)
{
c_cmd("waitif", arg0, arg1, arg2, arg3);
}
(fountain_make, "releasetimer", "=", 1);
199
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "animate_start", true);
200
    
c_wait_if
c_wait_if

function
c_wait_if(arg0, arg1, arg2, arg3)
{
c_cmd("waitif", arg0, arg1, arg2, arg3);
}
(id, "animate_start", "=", false);
201
    
c_wait_if
c_wait_if

function
c_wait_if(arg0, arg1, arg2, arg3)
{
c_cmd("waitif", arg0, arg1, arg2, arg3);
}
(fountain_make, "ceiltimer", ">=", 800);
202
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
203
    
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
204
}
205
if (con == 3 && customcon == 1 && !d_ex())
206
{
207
    global.plot = 225;
208
    global.interact = 3;
209
    con = -1;
210
    if (array_length(global.currentsong) >= 2)
211
        snd_free(global.currentsong[2]);
212
    with (fountain_make)
213
        instance_destroy();
214
    
scr_become_dark
scr_become_dark

function
scr_become_dark()
{ global.darkzone = 1; scr_equip_dw_weapon_by_lw_id(global.lweapon); for (var i = 0; i < 8; i++) { var weapon = get_weapon_by_lw_id(global.litem[i]); if (weapon != -4) { if (!
scr_weaponcheck_inventory(weapon.dw_id) && !
scr_weaponcheck_equipped_any(weapon.dw_id))
scr_weaponget(weapon.dw_id);
} } global.hp[1] = ceil((global.lhp / global.lmaxhp) * global.maxhp[1]); if (global.hp[1] < 1) global.hp[1] = 1; if (global.hp[1] > global.maxhp[1]) global.hp[1] = global.maxhp[1]; }
();
215
    instance_create(0, 0, obj_persistentfadein);
216
    room_goto(room_dw_churchb_fountain);
217
}
218
if (target_flash_active)
219
{
220
    snd_play(snd_fountain_target);
221
    blazetimer++;
222
    anim = instance_create((su_actor.x - 40) + (blazetimer * 6), su_actor.y + random(20), obj_animation);
223
    anim.sprite_index = spr_kris_make_fountain_flash;
224
    anim.image_speed = 0.5;
225
    anim.depth = 100520;
226
}
227
if (animate_start)
228
{
229
    if (anim_marker == -4)
230
        anim_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(camerax() + (view_wport[0] / 2), cameray() + (view_hport[0] / 2), anim_sprite[anim_sprite_index][0]);
231
    if (!anim_init)
232
    {
233
        anim_init = true;
234
        anim_marker.sprite_index = anim_sprite[anim_sprite_index][0];
235
        anim_marker.image_index = anim_index;
236
        anim_marker.image_speed = 0;
237
        anim_timer = anim_sprite[anim_sprite_index][1][anim_index] / anim_modifier;
238
    }
239
    if (animate_pause)
240
        exit;
241
    anim_timer--;
242
    if (anim_timer <= 0)
243
    {
244
        anim_index++;
245
        if (anim_index < array_length(anim_sprite[anim_sprite_index][1]))
246
        {
247
            anim_timer = anim_sprite[anim_sprite_index][1][anim_index] / anim_modifier;
248
            anim_marker.image_index = anim_index;
249
        }
250
        else
251
        {
252
            animate_start = false;
253
            anim_init = false;
254
            anim_timer = 0;
255
            anim_index = 0;
256
            if (anim_sprite_index < (array_length(anim_sprite) - 1))
257
                anim_sprite_index++;
258
        }
259
    }
260
}