Deltarune (Chapter 4) script viewer

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gml_Object_obj_ch4_DCA04_Create_0

(view raw script w/o annotations or w/e)
1
layer_set_visible("DEBUG_BGCOLOR", false);
2
layer_set_visible("BGCOLOR", true);
3
layer_set_visible("DEBUG_ASSETS", false);
4
proptimer = 0;
5
con = -1;
6
init = 0;
7
customcon = 0;
8
hidewall = 0;
9
cutscene_master = 0;
10
roomglow = instance_create(0, 0, obj_roomglow);
11
prophecy = instance_create(440, 1010, obj_dw_church_prophecy);
12
prophecy.extflag = "heroes1";
13
tempblack = 
scr_marker_ext
scr_marker_ext

function
scr_marker_ext(arg0, arg1, arg2, arg3 = 1, arg4 = 1, arg5 = 0, arg6 = 0, arg7 = 16777215, arg8 = depth, arg9 = false, arg10 = -1, arg11 = 1)
{ var thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { depth = arg8; sprite_index = arg2; image_speed = arg5; image_xscale = arg3; image_yscale = arg4; image_index = arg6; image_blend = arg7; image_alpha = arg11; if (arg9)
scr_depth_alt();
} if (arg10 > 0)
scr_doom(thismarker, arg10);
return thismarker; } function scr_marker_fromasset(arg0, arg1 = depth, arg2 = false) { if (is_undefined(arg0)) { debug_message("Warning: scr_marker_fromasset() sprite_instance didn't exist"); return -4; } var sprite = layer_sprite_get_sprite(arg0); var index = layer_sprite_get_index(arg0); var imagespeed = layer_sprite_get_speed(arg0); var xscale = layer_sprite_get_xscale(arg0); var yscale = layer_sprite_get_yscale(arg0); var angle = layer_sprite_get_angle(arg0); var blend = layer_sprite_get_blend(arg0); var alpha = layer_sprite_get_alpha(arg0); var xloc = layer_sprite_get_x(arg0); var yloc = layer_sprite_get_y(arg0); var thismarker = instance_create_depth(xloc, yloc, arg1, obj_marker); with (thismarker) { sprite_index = sprite; image_index = index; image_speed = imagespeed; image_xscale = xscale; image_yscale = yscale; image_angle = angle; image_blend = blend; image_alpha = alpha; if (arg2)
scr_depth_alt(id, arg2);
} return thismarker; } function scr_assetgetinfo(arg0) { var sprite = layer_sprite_get_sprite(arg0); var index = layer_sprite_get_index(arg0); var xloc = layer_sprite_get_x(arg0); var yloc = layer_sprite_get_y(arg0); var xscale = layer_sprite_get_xscale(arg0); var yscale = layer_sprite_get_yscale(arg0); var angle = layer_sprite_get_angle(arg0); var blend = layer_sprite_get_blend(arg0); var alpha = layer_sprite_get_alpha(arg0); var imagespeed = layer_sprite_get_speed(arg0); return [sprite, index, xloc, yloc, xscale, yscale, angle, blend, alpha, imagespeed]; }
(520, 680, spr_pxwhite, 120, 240, undefined, undefined, c_black, 900000);
14
lamp_marker = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(2859, 977, spr_dw_church_lantern);
15
with (lamp_marker)
16
    
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
17
lamp_marker.image_index = 1;
18
light_marker = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(2759, 1092, spr_dw_church_switch);
19
with (light_marker)
20
    depth = 100000;
21
light_marker.image_index = 0;
22
blackall = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(-10, -10, spr_pixel_white);
23
blackall.image_xscale = 999;
24
blackall.image_yscale = 999;
25
blackall.depth = 100;
26
blackall.image_blend = c_black;
27
blackall.visible = 0;
28
prophecyshatter = 0;
29
propfade = 0;
30
if (
scr_debug
scr_debug

function
scr_debug()
{ if (global.debug == 1) return 1; }
())
31
    
scr_setparty
scr_setparty

function
scr_setparty(arg0 = false, arg1 = false, arg2 = false)
{ var kris = obj_mainchara; var slot = 0; var __make = true; if (!i_ex(kris)) __make = false;
scr_losechar();
safe_delete(obj_caterpillarchara); if (arg0 == true) {
scr_getchar(2);
if (__make) { with (
scr_makecaterpillar(kris.x, kris.y, 2, slot))
{ halign = (global.darkzone == 0) ? 3 : 6; valign = (global.darkzone == 0) ? 6 : 16; x -= halign; y -= valign; } } slot++; } if (arg1 == true) {
scr_getchar(3);
if (__make) { with (
scr_makecaterpillar(kris.x, kris.y, 3, slot))
{ halign = 2; valign = 12; x -= halign; y -= valign; } } slot++; } if (arg2 == true) {
scr_getchar(4);
if (__make) { with (
scr_makecaterpillar(kris.x, kris.y, 4, slot))
{ halign = (global.darkzone == 0) ? 2 : 4; valign = (global.darkzone == 0) ? 9 : 18; x -= halign; y -= valign; } } slot++; } }
(1, 1);
32
if (global.plot < 140)
33
{
34
    con = 0;
35
    ripple_manager = instance_find(obj_church_ripple_area_manager, 0);
36
    lighting = instance_create(0, 0, obj_ch4_DCA04_lighting);
37
    with (lighting)
38
    {
39
        turn_off = true;
40
        depth = 6000;
41
    }
42
    if (
scr_debug
scr_debug

function
scr_debug()
{ if (global.debug == 1) return 1; }
())
43
    {
44
        if (global.tempflag[90] == 1)
45
        {
46
            with (obj_mainchara)
47
            {
48
                x = 2230;
49
                y = 1120;
50
            }
51
            con = 1;
52
            with (obj_church_ripple_area_manager)
53
            {
54
                active = true;
55
                layer_set_visible("WALLTILES", 1);
56
                layer_set_visible("FLOORTILES", 0);
57
                with (obj_mainchara)
58
                    image_blend = c_black;
59
                with (obj_treasure_room)
60
                    image_blend = c_black;
61
                with (obj_caterpillarchara)
62
                    image_blend = c_black;
63
                lightcon = 0;
64
            }
65
        }
66
        else
67
        {
68
            
scr_musicer
scr_musicer

function
scr_musicer(arg0 = "dogcheck.ogg", arg1 = 0.7, arg2 = 1, arg3 = 0, arg4 = -1)
{ var musicer = instance_create_depth(0, 0, 0, obj_musicer_gen); musicer.song = arg0; musicer.volume = arg1; musicer.pitch = arg2; musicer.delay = arg3; musicer.fadein = arg4; return musicer; }
("church_wip.ogg");
69
        }
70
        if (
scr_debug
scr_debug

function
scr_debug()
{ if (global.debug == 1) return 1; }
())
71
        {
72
            with (obj_border_controller)
73
                set_border(border_dw_church_a, 1);
74
        }
75
    }
76
}
77
else
78
{
79
    instance_destroy();
80
}
81
if (
scr_debug
scr_debug

function
scr_debug()
{ if (global.debug == 1) return 1; }
())
82
{
83
    if (keyboard_check(ord("1")))
84
    {
85
        global.flag[203 skipped_prophecy] = !global.flag[203 skipped_prophecy];
86
        if (global.flag[203 skipped_prophecy] == 0)
87
            debug_print("global.flag[203 skipped_prophecy]=0 | Listened to the Prophecy");
88
        else
89
            debug_print("global.flag[203 skipped_prophecy]=1 | Did not Listen to the Prophecy");
90
    }
91
}
92
if (
scr_debug
scr_debug

function
scr_debug()
{ if (global.debug == 1) return 1; }
())
93
{
94
    if (keyboard_check(ord("P")))
95
        global.tempflag[90] = 7;
96
}
97
if (global.tempflag[90] == 7)
98
{
99
    global.interact = 1;
100
    global.tempflag[90] = 0;
101
    con = 2.79;
102
    with (obj_roomglow)
103
        instance_destroy();
104
    with (obj_floorshadow)
105
        instance_destroy();
106
    with (obj_sprhighlight)
107
        instance_destroy();
108
    with (obj_musicer)
109
        instance_destroy();
110
}
111
makerips = 0;
112
riptime = 0;
113
chaser = [];