Deltarune (Chapter 4) script viewer

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gml_Object_obj_caterpillar_generic_Create_0

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1
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
2
image_speed = 0;
3
depthyoff = 0;
4
walk = 0;
5
fun = 0;
6
follow = 1;
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runmove = 0;
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dir = 0;
9
walkbuffer = 0;
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walktimer = 0;
11
name = "susie";
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targetdist = 12;
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daddy = 1049;
14
pd = daddy.dsprite;
15
pr = daddy.rsprite;
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pl = daddy.lsprite;
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pu = daddy.usprite;
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facing = 0;
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allowup = true;
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allowdown = true;
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allowleft = true;
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allowright = true;
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memory = 75;
24
for (var i = 0; i < memory; i += 1)
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{
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    remx[i] = daddy.x;
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    remy[i] = daddy.y;
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    sliding[i] = 0;
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    special[i] = 0;
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}
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init = 0;
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forget = 0;
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ignoredepth = 0;
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halign = 0;
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valign = 0;
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interpolate = false;
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init = 0;
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doresetanim = true;
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resetanim = 0;
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resetanimtarget = 4;
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flip = false;
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upfavor = "left";
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downfavor = "left";
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leftfavor = "up";
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rightfavor = "up";