scr_depthscr_depthfunction scr_depth(arg0 = id, arg1 = 0) { with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }();
scr_depthfunction scr_depth(arg0 = id, arg1 = 0) { with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
function scr_depth(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10));
}